Summer Design Days
An exciting summer design experience at University of Idaho
Summer Design Days is an annual event held on the University of Idaho Moscow campus. High school student participants experience a wide range of art and design disciplines through dynamic workshops led by world-class faculty and work on their own personal projects. Participants will have a true college campus experience, staying on campus for four days, engaging with design professionals and connecting with other students who share their interests.
Contact us
For more information about SDD programming or registration, call us at 208-885-1186 or email us below.
Event details
- Dates: June 24-27, 2026
- Location: University of Idaho, Moscow Campus
- Registration deadline: June 10, 2026
- Camp fee: $450 (includes four workshops, planned activities, supplies, room and board)
Note: Full reimbursement is only offered through June 11. If you are local and not staying overnight on campus, please contact sdd@uidaho.edu for an adjusted rate.
We are offering a discounted rate for returning campers of $425.
Workshops
Summer Design Days students will engage in a variety of hands-on workshops led by faculty and current college students, providing a glimpse into the creative processes and educational pathways within the College of Art and Architecture.
Apparel, textiles and design
Thursday
Workshop 1
Repeat Pattern Printing: Use Adobe Illustrator/Photoshop and learn how to create a custom repeat pattern print design that can be applied to fabric.
Workshop 2
Solar Dye/ Cyanotype: Learn how to transform textiles and make custom art prints using solar dye techniques.
Friday
Workshop 3
Zero Waste Jacket: Cut and sew a zero-waste jacket using upcycled fabric. No sewing machine experience necessary!
Workshop 4
Embroidery: Explore the art of hand embroidery, learn basic stitches and play with creative techniques to personalize apparel.
Architecture
Thursday
Workshop 1
Sketching from Observation, Part 1: We’ll explore why and how we draw from direct observation as a means to developing our designing minds. This workshop will happen in two parts, and will be a mix of explanation, how-to and hands-on practice using graphite, ink and even a bit of watercolor. Assuming we have good weather, we’ll finish the day by putting our learning to use with outdoor sketching on the beautiful and historic University of Idaho Campus.
Workshop 2
Sketching from Observation, Part 2: We’ll explore why and how we draw from direct observation as a means to developing our designing minds. This workshop will happen in two parts, and will be a mix of explanation, how-to and hands-on practice using graphite, ink and even a bit of watercolor. Assuming we have good weather, we’ll finish the day by putting our learning to use with outdoor sketching on the beautiful and historic University of Idaho Campus.
Art and design
Thursday
Workshop 1
Collage Zine, Part 1: A “Zine” (short for “magazine”) is a small handmade booklet. With clippings from old books, magazines and other material, we will create a narrative across several pages with scissors and glue. Then using Adobe Photoshop on our Mac computers we will scan these in and further experiment with text and image. The final zines will be copied onto bright colored paper, folded and stapled. This workshop will have 2 parts. Please register for part 1 and part 2.
Workshop 2
Collage Zine, Part 2: A “Zine” (short for “magazine”) is a small handmade booklet. With clippings from old books, magazines and other material, we will create a narrative across several pages with scissors and glue. Then using Adobe Photoshop on our Mac computers we will scan these in and further experiment with text and image. The final zines will be copied onto bright colored paper, folded and stapled. This workshop will have 2 parts. Please register for part 1 and part 2.
Friday
Workshop 3
Printmaking: This screen-printing session would have a variety (~6) of prepared silkscreen images developed on screens and ready to print at stations in the printmaking studio. Students will become familiar with the printing process on paper as they combine and layer images and create new color and form combinations through overlapping ink films.
Workshop 4
Raw Clay Workshop: In this workshop, students will collaborate to create an ephemeral clay installation in the gallery using various hand-building techniques. This installation will be displayed on the final day of the workshop.
Interior architecture and design
Thursday
Workshop 1
Danish Cord Foot Stool: Danish cord is a twisted paper fiber used in high-end furniture for seats and decorative panels. In this hands-on workshop, students will learn to weave a “warp and weft” pattern with Danish cord as they make a simple footstool. Components for the stool will be pre-manufactured and ready to assemble at the start of class. Students will begin by assembling the stool and finish by weaving the step, introducing them to a few of the skills learned in the IAD Furniture Design and Construction course.
Workshop 2
To Go Challenge: Use items from a typical “To Go” coffee cup to create, make and design a model chair. See what you can design using just a paper cup, a stick, a sleeve and some glue.
Friday
Workshop 3
Printmaking The Coffee Shop and Spatial Story Telling, Part 1: Contextual Clues in Space and Place: What drives design? And for whom? In interior architecture and design, our mission is to create environments that encourage meaningful moments and respond to user needs and aspirations. This workshop explores the role that precedents play in the design process. We will uncover the goals of design by experiencing a beloved public space on campus: The Coffee Shop. Like an archaeologist, learn how designers analyze existing everyday spaces, then uncover and interpret layers of meaning to inform and inspire future design solutions. This workshop will have 2 parts. Please register for part 1 and part 2.
Workshop 4
Spatial Story Telling— Part 2: Creative Coalescence: In interior architecture and design, communication is storytelling in multiple “languages” from words to 2D graphics (i.e. sketches, photographs and branding) and 3D expressions (i.e. renderings, models and VR environments). It is a fluid process of seeing, relating, exploring, creating and sharing. Following the finding of our spatial clues in part 1, we will delve into creating and communicating in part 2. Workshop participants will learn how to develop and communicate an immersive multi-sensory experience and brand identity through interior architecture and design. Participants will create and present a conceptual mood board to share their vision for an interior environment and tell its many stories. This workshop will have 2 parts. Please register for part 1 and part 2.
Landscape architecture
Thursday
Workshop 1
Design Communications and Hand Drawing Graphics: Design is communicated in multiple ways—through storytelling, sketching, presenting references and precedents, renderings and other approaches. This session will cover different methods for communicating your designs, and give students opportunities to try these out as part of the workshop. Participants will also learn hand-drawing graphic techniques, including plan view rendering illustrative tools, and how to draw cross sections and elevations through sites.
Workshop 2
Designing Streets for People: For decades, streets were always designed with the car principally in mind. However, over the last decade, we have been finding new ways to get the most out of our streets by designing them for people and not just for cars. This workshop session will explore all the innovative ways streets can be designed to support vibrant downtowns and neighborhood centers—as shared streets or festival streets, incorporating parklets and with streetscape elements, such a street trees that thrive in urban environments, furnishings, pedestrian scale lighting, public art and more. We’ll review some examples of streetscapes from Idaho and throughout the world prior to giving students the opportunity to design their own multimodal street and streetscape project.
Friday
Workshop 3
Designing a City Park: In this workshop session, you will design a city park! Will it include a playground, an amphitheater, pickleball courts, a skate park and/or a picnic area? You can also include paths and trails, a lighted fountain or water feature and a teen hangout zone. From New York City’s Central Park and San Francisco’s Golden Gate Park to the Gardens of Versailles, landscape architects design projects, including great parks that help to define communities! Prior to the design workshop, we’ll look at some great parks from around the world for inspiration.
Workshop 4
Designs that Connect People Together and with Nature: Some places in nature, such as our national parks, river corridors, wetlands and other natural resource lands, are already beautiful places that don’t need to be “designed.” However, enhancing the ways that people can interact with these places and the natural experiences they offer requires some special consideration and skill. This workshop session will explore examples of national park projects, state parks and greenways, and then will give students opportunities to design human-scale features and connecting pathways and hubs of activity, education and interpretation in these locations to better connect people with nature.
Virtual technology and design
Thursday
Workshop 1
Character Animation: Design a character animation in the style of your choice: hand-drawn, anime, grease pencil, realistic or another form that excites you. You will discover how to animate your characters using motion capture and to animate scenes in two or three dimensions. The creation you produce during the workshop will be rendered as animations that you can take with you and share with friends.
Workshop 2
Visualizing a Story: What is your story? Be a storyteller and film director for a virtual production studio. Discover ways to recreate the environment of your story while exploring storyboarding and filming inside a virtual world. Watch as your story evolves from a short text to your visual interpretation. Your finished product will be a virtual environment that you can share with others.
Friday
Workshop 3
Create an Anime: Creating a short anime is an exciting way to bring your imagination to life! Anime is characterized by expressive, large-eyed characters, defined line art and often, beautifully detailed background settings that tell a story. Whether you're a fan of action or cozy "slice-of-life" scenes, we will explore the creative process and key stages, from initial concept to the final frame.
Explore majors
Participants will have the opportunity to explore various design-related disciplines, including:
- Architecture
- Art and design
- Interior architecture and design
- Environmental design
- Virtual technology and design
- Apparel, textiles and design
Note: The College of Agricultural and Life Sciences partners with the College of Art and Architecture to offer workshops in apparel, textiles and design.
Participate in Summer Design Days
Sign up today for our Summer Design Days camp on our Moscow campus. Explore our majors and practice what it’s like to be a vandal!