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Animating a Hero

Cameron Perry
Bonners Ferry/Boise
Virtual Technology and Design, College of Art and Architecture

At age 6, Cameron Perry began playing a video game that featured a world undergoing industrialization. The consequences were environmental degradation and the exploitation of labor. Perry didn’t understand the themes at the time. He was more concerned with helping his character escape a meat packing plant and join a band of revolutionaries.

Over time, the game’s motif started to sink in.

“There’s plenty of issues in fiction where you have a prominent social issue and it’s an analog for what’s going on in the real world,” said Perry, a virtual technology and design student graduating in fall 2018 from the University of Idaho College of Art and Architecture. “Abstracting things like that lets us examine social issues that might otherwise be uncomfortable.”

Perry worked for Polymorphic Games at U of I and created animations for Project Hastur, a video game where users try to protect humanity from invading aliens that evolve in response to users’ defenses. He also worked for the university’s Institute for Bioinformatics and Evolutionary Studies, designing a mobile app prototype to teach kids about snail biology, evolution and conservation.

A native of Boise and Bonners Ferry, Perry, 26, already has a job lined up creating virtual reality environments as a more engaging and less costly aid for workplace training.

Someday, though, Perry would like to return to the realm of video games, creating “oppressive worlds that people are fighting back against.”

Cameron Perry
Cameron Perry

Article by Kate Keenan, College of Art and Architecture

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