Teaching design and technology tools for production, and implementation of digital simulation or digital gaming experiences as well as introduced and assisted in the integration of new and emerging technologies into the curriculum facilitating technology courses and design studio experiences in the process of blending integrated design thinking with emerging technologies to communicate solutions and solve design problems.
The art of reducing a high-resolution modeling to an efficient textured low-resolution game asset. Strong aptitude for troubleshooting 3d animation and rigging for a wide range of digital outputs for creation, designing, and production of interactive virtual worlds for use in entertainment and non-entertainment solutions. Infusing storytelling into all design aspects of the digital production process
High level of technological proficiency Introducing and assisting in the integration of new and emerging technologies into the curriculum for the production of static, linear, and interactive rendering. (digital modeling, lighting, materials, animation and rigging for digital sets and characters)
Experience in online delivery of higher education learning technology courses and Created innovative ways of connecting with perspective students working directly with community and local area high schools to develop short-range and long-range technology and design workshops that help students improve their academic preparation and college readiness while supporting and promote the school’s enrollment targets.