Sam's software skills include: Photoshop, Illustrator, Maya, 3ds Max, Mudbox, ZBrush, Composite(Toxic), Mental Ray, VRay, Rigging, OptiTrack Arena Software, Motionbuilder
He Joined the Virtual Technology & Design Staff in 2010, where he has built upon the existing fundamental and advanced technology Courses.
Sam has been creating campus based and Online curriculum with current and emerging content as well as Live Online “deliverable” foundational technology courses, allowing for transfer students to better join undergraduates at 2nd year level.
While addressing the Design Studios and Capstones need for emerging Technology as a tool; Sam prepares undergraduates to understand the tool at its most fundamental level, allowing for his students to adapt to new technologies used for Creating Virtual Worlds and to have the tools to become designers for the 21st Century.
He taught workshops with the Art and Design program in the College of Art and Architecture practicing integration of programs inside the College as well as working with Sr. Faculty on Capstone projects and works.
Sam started with a traditional art background and added to his bag of tools whenever he could. If you asked Sam how he began drawing he would tell you about his two creative parents. His mother, who enjoyed painting and crafts and his father, who built H.O. scale steam powered locomotives. He then moved to computer graphics after being inspired by the first animated M&M commercial.