Stephen Guynup
College of Art & Architecture
Virtual Technology & Design
Clinical Faculty
Home Town:
Wellsville, New York
Campus Locations: Moscow Campus
With UI Since 2012
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Doctorate in Design & Communication, University of Baltimore 2010
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Master of Science, Information Design & Technology, Georgia Tech 2003
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Bachelor of Science, Package Design, Rochester Institute of Technology 1992
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The design and development of innovative virtual works
For 16 years Dr. Guynup has developed innovative and controversial virtual spaces. His professional experience includes building multimillion dollar training software for CSX Rail, Weyerhauser, UPS, designing online and mobile games for Ars Electronic winner Andy Best’s Meet Factory, and at the University of Baltimore he evaluated educational games from NYU, Penn State and MIT. Dr. Guynup’s work has been presented at diverse conferences such as GLS, Entermultimediale, FILE, SIGGRAPH and the ACM Web 3D Symposium. Last summer, he chaired the Web3D Art and Design Retrospective at the ACM Web 3D Symposium co-located at SIGGRAPH 2010.
- The Design of Virtual Space: Lessons from Videogame Travel 2010
- International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) Volume 2, Issue 2
- 15th ACM Web 3D Symposium, Art & Design Retrospective - Gallery Chair Co-located with ACM SIGGRAPH 2010 Los Angeles, CA, USA
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15th ACM Web 3D Symposium, Business Application Forum - Invited Education Speaker Co-located with ACM SIGGRAPH 2010 Los Angeles, CA, USA
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SIGGRAPH 2010, X3D Tech Talk - Virtual Worlds, Virtual Classes, Invited Speaker Los Angeles, CA, USA
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GLS 6: Games + Society Conference 2010, Fireside Chat - Meet the Editors, Invited Speaker University of Wisconsin-Madison Campus, Madison, Wisconsin, USA
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Entermultimediale 2: People who play don’t make trouble (2005) Code Blue International Centre for Art and New Technologies, Prague, Czech Republic
- Hayfield Isovista: The Magic Classroom, an innovative online 3D educational space. http://noel.pd.org/~thatguy/hayfield/