Locations

Our Information

Virtual Technology & Design Program

Phone: (208) 885-7083
Fax: (208) 885-9428
E-mail: vtd@uidaho.edu

University of Idaho
875 Perimeter Drive MS 2491
Moscow, Idaho 83844-2491

Get Involved

Current Research

Faculty members in virtual technology and design expect to launch many interesting research projects in coming years, potentially giving students a unique opportunity to be on the forefront of virtual design research at the University of Idaho. Faculty research interests include:

  • Animation and storytelling projects, including two National Science Foundation award winning projects for animation and interactive simulation for the visualization of the parasite Toxoplasma Gondii.
  • Animation studies of a conceptual design for the “Mars Hopper” project at the Idaho National Laboratories.
  • Second Life® virtual environments in support of a Financial Literacy Simulator and Nutritional Simulator for use by the University of Idaho’s Extension Agents and by the K-12 school systems.
  • Development of edu-game concepts to teach natural science to elementary school classes.
  • Collaboration with Traffic Engineering to visualize traffic flow information to assist professionals and students in understanding and designing complex systems.
  • Research into the effectiveness of using the Second Life® virtual environment in connecting health care providers with people who are managing their diabetes (type 1 and type 2).
  • Wil to Fly, an animated story of a flightless bird’s unceasing desire to fly told in a series of segasodes and presented at a festival hosted by the University of Idaho Theater and Film Department.
  • Liquid scenery for five plays at the University of Idaho Theater and Film Department New Works Festival.
  • Serious gaming, developing immersive virtual environment simulators in support of training risk management and first responder personnel.
  • Developing “time machine” virtual environments that allows users to explore and experience historical events or places in context.


Student standing in front of rendering

Hands-On Experience

You will have many opportunities to gain valuable hands-on experience in virtual technology and design. Studios focusing on both tangible (physical space) and virtual design allow you to collaborate with other design students to address real design issues. You will also partner with other university departments and with professionals from non-university businesses and organizations to provide virtual design outreach services. Client-based projects help you learn to manage client relationships and to use your problem-solving and design skills to address the diverse needs of your clients. Examples of recent student projects include:

  • Wil to Fly, an animated story of a flightless bird’s unceasing desire to fly told in a series of segasodes and presented at a festival hosted by the University of Idaho Theater and Film Department.
  • Liquid scenery for five plays at the University of Idaho Theater and Film Department New Works Festival.
  • Second life virtual environments to support Idaho toxicology professor Greg Moller’s research into developing a virtual immersion environment for the express purpose of learning. Virtual technology and design students are also working on a second-life project to be used in the orientation of new Idaho students.
  • Animation and storytelling projects, including two National Science Foundation award winning projects for animation and interactive simulation for the visualization of the parasite Toxoplasma Gondii.
  • Interactive virtual realities, including a training simulator for a local law enforcement agency and a “time machine” that allows users, with a helmet and haptic glove, to explore historical events or places in context.