Studio Art

B.F.A. Studio Art

» Department of Art & Design   » College of Art & Architecture


  • INTRODUCTION
  • WHAT IT TAKES
  • WHAT PEOPLE DO
  • GET INVOLVED
  • FACULTY

The Bachelor of Fine Arts (B.F.A.) in Studio Art program provides an innovative approach to learning that includes intensive studio training, personal faculty instruction, and collaborative, real-world experiences to prepare you to be a professional artist or designer. If you want a career that allows you to draw, paint, play in the mud, cast bronze, design interactive experiences in Second Life, make FX for animation and films, work in the best design firms in the world, or simply do it all, the B.F.A. Studio Art will equip you with the refined skills and specialized training you need. 


Student wood working

As a B.F.A Studio Art major, you will study what you want to learn and prepare for a future doing what you want to do. Studio areas of concentration include:

  • Graphic Design
  • Interaction Design
  • Painting
  • Printmaking
  • Sculpture 


A B.F.A. Studio Art degree gives you the tools to succeed in today's dynamic global art and design communities. You’ll learn traditional techniques as well as new technologies. Our faculty members interact continuously with professional artists and designers to help you prepare for industry realities and to provide you with the skills to meet the changing demands and expectations of employers. You will spend significant time in intensive, collaborative studios honing your talents, developing new skills and practicing for life beyond the classroom.


The program's excellent study abroad programs will give you a chance to explore art internationally. Quality internships and involvement with university galleries also give you valuable firsthand experience. With a degree in studio art, you will graduate with a strong portfolio of personal work, a valuable asset when you take your first steps into the real world.


Sally Machlis and student discussing paintings

Prepare for Success

To be successful in the studio art program, you must be creative, passionate, expressive and curious. You should have a natural artistic talent with the desire to transform that talent into a viable career. The field requires excellent problem-solving and critical-thinking skills. You must be confident in your abilities, with the flexibility to accept and adapt to criticism. You should be able to work independently, as well as part of a team.


Your First Year

Your first two years in the four-year Bachelor of Fine Arts in Studio Art program are all about the basics, including general university requirements and the art core foundation. You will apply for the professional program (minimum 2.75 GPA) and dig into the upper-division courses and intensive studio work during your junior and senior years. You may take the following courses during your freshman year:

  • World Art and Culture
  • Visual Communication
  • Drawing I-II
  • Design Process
  • Art History

You will also choose a studio emphasis in one of the following areas:

  • Graphic Design
  • Interactive Design
  • Painting
  • Sculpture
  • Printmaking
  • Photography/Digital Imaging


What You Can Do

With a studio art degree from the University of Idaho, you may become a:

  • Graphic designer
  • Studio artist
  • Photographer
  • Advertising artist/designer
  • Illustrator
  • Technical illustrator
  • Web designer
  • Handcrafter
  • Stylist
  • Cartoonist
  • Billboard artist/sign painter
  • Art director
  • Greeting card artist
  • Police/courtroom artist
  • Mural artist
  • Printmaker

The Bachelor of Fine Arts (B.F.A.) in Studio Art is also excellent preparation for entry into graduate programs such as the Master of Fine Arts in Studio Art offered at the University of Idaho.


Student with paintings

Opportunities

From principals in large architectural firms to interactive designers working globally from their home by the river to painters living in New York, thousands of University of Idaho alumni credit their experiences in the Department of Art and Design as pivotal to their success. You can join them.

With a B.F.A. Studio Art, you’ll be positioned for a wide range of exciting and lucrative professional opportunities in art and design. Potential employers include:

  • Corporations
  • Advertising agencies
  • Graphic design firms
  • Apparel manufacturers
  • Interior design firms
  • Schools
  • Newspaper publishers
  • Publishing houses
Many firms and businesses have recognized the skills and studio experiences of our graduates as valuable in non-art related careers, such as law, medicine and banking.


Idaho Graduates at Work

Alumna Sigrid Hart
Sigrid Hart
Has created over 200 biological and scientific illustrations.
iniobong uto-uko
Iniobong Uto-Uko
Working to create an online network that would pair alumni mentors with current University students to provide a real-world experience.

Current Research

Our faculty members are internationally and nationally recognized for their expertise, with work featured at group and solo exhibitions throughout the world. Faculty research interests and activities include:

  • International student and faculty exchange in information design (federally funded)
  • Michelangelo and Neoplatonism, design culture, visual culture, phenomenology and media aesthetics
  • Massive concrete laminated and mold-formed depictions of ruins from the “Villa Bitricci”
  • Procedures followed in various professions from autopsy, dissection, taxidermy and geological data collection to the creation of domestic objects
  • Interface between new and traditional media
  • Mixed media painting and collage
  • Free culture, online design communities and new media narrative
  • Panoramic landscapes created by the Glacial Lake Missoula Floods and design of 3D presentation techniques
  • Application and nurturing of design thinking in an interdisciplinary project


Student painting

Hands-On Experience

Below are just some of the many ways students in studio art gain practical experience to prepare for the world beyond the University of Idaho:

  • Hands-on Studios: Studio work is the core of the Department of Art and Design. You’ll develop your personal creativity and skills with guidance from our expert faculty, and collaborate with peers from all art and design disciplines to create and plan real-life projects.
  • International Study: You’ll have opportunities to immerse yourself in another culture to learn about art and design on a global scale.
  • Community Projects: Contribute to the community while you build your portfolio. Past student projects include:
    • Rendezvous in the Park: Students design and present proposals for the annual summer music festival. The winning design concept is published and used on a poster, t-shirt, advertising and button to promote the event.
    • Energy Materialized: Student teams helped interior design students exhibit their award-winning work at a high-end furniture show in New York by designing and producing graphics for the booth, Web site and printed materials.
  • Student Research: Examples of current undergraduate research projects in art and design include Web and print design for Darfur Relief, and the production of a traveling art exhibition for a leading woman scientist at the University of Idaho.
  • Technical Laboratories and Workshops: Tools and materials in our advanced technical labs and workshops will give you the resources (and expertise from the laboratory manager) that you need in order to create.  


Online & Outreach

  • Prichard Art Gallery: An outreach facility of the University of Idaho College of Art and Architecture. Located in downtown Moscow, the gallery exhibits the work of regional artisans and art and design students.
  • High School Art Exhibition: Annual event hosted by the University of Idaho Department of Art and Design. Students from every high school in Idaho participate in this event. A committee of jurors selects the best-in-show winners for awards and prizes.



Frank Cronk
Frank Cronk
Professor
Frank Cronk teaches Interface and information design. He focuses on interdisciplinary projects involving designers and professionals in the sciences. He coordinates an external advisory board of design professionals who work with our students on multi-disciplinary projects. He also teaches with Sally Machlis in our online MAT degree program.
» fcronk@uidaho.edu
Jason Ferguson
Jason Ferguson
Assistant Professor
Jason Ferguson teaches all levels of sculpture. He is an experimental artist that utilizes research, collaboration, and scientific protocol to develop conceptual intent. His recent approach applies the procedures followed in autopsy, dissection, taxidermy, and geological data collection to domestic objects. His work has been featured in numerous one-person and group exhibitions on a national level. He is in the process of developing work for upcoming one-person exhibitions at the International Museum of Surgical Science in Chicago, IL and at West Chester University in West Chester, PA.
» View Jason Ferguson's profile
David Giese
Professor
David Giese teaches painting and mixed media. His current work includes massive concrete laminated and mold-formed depictions of ruins from the “Villa Bitricci.” These “ruins” combine various period architectural detailing in humorous ways to represent the “rise and fall of taste” in design history. He has exhibited his work in over 180 group shows and over twenty one-person exhibitions. His work is in numerous private and public collections in the U.S., Canada, and Germany. In the last few years he has been working on private commissions in the Las Vegas area. He is represented by the OK Harris Gallery of Fine Art in New York City and the Gail Severn Gallery in Sun valley, Idaho
» dgiese@uidaho.edu
Lynne Haagensen
Lynne Haagensen
Professor
Lynne Haagensen teaches printmaking and drawing. An active artist, she is particularly interested in the interface between new and traditional media. Her quilt size photocopy collages have been exhibited in national and international solo exhibitions. Her enthusiasm for foreign languages makes her a good advisor for the B.A, Degree in Art which emphasizes breadth in the humanities and includes a foreign language requirement.
» lynneh@uidaho.edu
Delphine Keim
Delphine Keim-Campbell
Associate Professor
Delphine Keim-Campbell coordinates the graphic design area and is the current director of the foundation studio courses. Her scholarly activity includes designing for interdisciplinary grant projects and the creation of award-winning graphic design for her clients
» View Delphine Keim-Campbell's profile
Greg Turner-Rahman
Greg Turner-Rahman, Ph.D.
Assistant Professor
Gregory Turner-Rahman teaches Visual Communications and Digital Imaging. Much to the dismay of friends and family, he spends vast amounts of time thinking, researching, and writing about free culture, online design communities, and new media narrative. Previously, Greg worked professionally as a graphic designer, art director, and interface designer – all jobs that pale in comparison to a summer job he once had counting aphids. He holds a BFA (industrial design) from the University of Washington, a MS in Architecture and a PhD in Visual Culture of New Media from Washington State University
» gtrahman@uidaho.edu
Bill Woolston
Professor
Bill Woolston teaches Photography and Digital Imaging. His current creative focus on panoramic landscapes created by the Glacial Lake Missoula Floods and design of 3D presentation techniques. He has been with the UI for more than 30 years. He has an MFA from the School of the Art Institute of Chicago. Bill serves as the Chair of the Department of Art & Design.
» woolston@uidaho.edu
Jay Pengilly
Director, Technical Shop
Jay Pengilly is the master craftsman that directs our technical shop. Together with his crew of highly trained helpers, Jay assists hundreds of students each year to plan and complete class projects. He provides training sessions for students in all disciples in the College of Art and Architecture and oversees the Department of Art & Design’s technical facilties in sculpture and the Graduate Art Studios (G.A.S. House).
» pengilly@uidaho.edu
Roger Rowley
Roger Rowley
Director, University Galleries
Roger Rowley has 18 years experience in museums and not-for-profit galleries. Most recently he was curator of exhibitions/collections manager for the Museum of Art/WSU. Previously he worked at Visual Studies Workshop in Rochester NY, where he rose to the position of Exhibition Program Coordinator. He has an MFA in photography and artist books from VSW and a BFA from the University of Colorado.
» View Roger Rowley's profile